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The praise extended to the character of GLaDOS in that quote frames his ensuing critique of her petty tone and shallow, saccharine backstory in the sequel. The game could have been labeled great on its gameplay alone, but it was the successful implementation of GLaDOS, and the atmosphere that brought to the game, that elevated it into something more. Her dialogue was cold and mechanical, but draped in an endearing sense of black humor. GLaDOS brought the empty halls of Aperture Science to life. Not only was the gameplay great, but it featured some of the best writing ever seen in a computer game. But when Portal released, there was a surprise in store. Placing portals on different surfaces to solve puzzles is an imaginative and immediately interesting game mechanic. The very first trailer for Portal had me enthralled.
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Near the start of that review from a few years ago, Matthew sums up his experience of the original Portal thusly: As I will be referring to his review in the course of this article, I would like to underscore that Matthewmatosis is an excellent and entertaining games analyst, and he is one of the few gaming critics-alongside such others as Noah Caldwell-Gervais, Tevis Thompson, and MrBtongue-whose work I have recommended consistently in the past. I agree wholeheartedly with that sentiment. The Lighter Tone of Portal 2:īack before there was an extensive and seemingly endless bank of high-quality community levels (because the map-making tools had not yet been implemented), Matthewmatosis made a video about how Portal 2 was a great game which could have been better. The nature of this article is such that it requires spoiling basic plot details of both Portal games, so you should only continue reading after this paragraph if you either do not mind spoilers or have already played the games.
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These campaigns, after all, constitute the quintessential Portal experience, containing nearly all of the narrative details of the series (other than some details in the co-op chambers and external comics).
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But the comparison I am setting out to make is between the campaigns of the two games (I will also be leaving out the challenge mode of the original Portal). Due to the stellar co-op and test chamber creation features of Portal 2 (as well as the additional length of Portal 2‘s campaign), I have spent longer playing the sequel by a substantial margin. Meanwhile, in terms of gameplay, Portal 2‘s single-player campaign opted for easier puzzles overflowing with a large number of lightly utilized new mechanics.įor the purposes of this article, I am restricting my comparison to the single-player campaigns of Portal and Portal 2. In terms of its narrative, Portal 2 opted for a lighter tone, with a heavy emphasis on blatant comedy which marred the established atmosphere of Portal and the established character of GLaDOS. In fact, I would go so far as to say that the original Portal is such a cohesive and nearly flawless gaming experience that it should be remembered alongside such other towering encapsulations of solid game design and execution as Shadow of the Colossus, the original Half-Life, and (with an asterisk for its incomplete sections) the first entry of the Dark Souls trilogy.īut my praise for Portal 2, while still extensive and enthusiastic, is simply nowhere near as unmitigated or unending as my praise for Portal. With its mix of puzzles, action and menacing humor, Portal 2 is one of the games of 2011.I think it’s fairly trivial to say that Portal is a significant and influential franchise, and that both titles in the series are excellent experiences well worth the time of any player. The increased length and expanded story mean Portal 2 is unlikely to be as iconic as the first, but the single player campaign is a fantastic ride, and once it's over there is another excellent series of two player cooperative tests to undertake with two excellently animated robots. The Aperture Science Handheld Portal Device returns and works as normal, but there are many additions to the original's set of tools and traps: there are Pneumatic Diversity Vents, Propulsion and Repulsion Gels, Thermal Discouragement laser beams, Aerial Faith Plates and more.
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While Chell remains silent, GLaDOS and the personality sphere Wheatley are full of character and are both hilarious and terrifying. While the original's story was only really hinted at, here it is fleshed out and you will learn a lot about Aperture Science and the characters in the game.
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On PC and Mac Portal 2 looks great, with rich detailed environments and excellent animation.